*This story in no way reflects the opinion of my employer*
To speak about games that greatly impacted my life would be Game of Thrones lengthy. A Song of Chalupas and Sweatpants, if you will. There are games that impacted me in such a way that they changed the trajectory of my career ambition from history teacher to something in video games. (Concrete direction, I know.) Ocarina of Time holds that crown. And there are games that impacted life-changing decisions that originated from friendly free-for-alls in a dorm room. Smash holds that crown.
The Super Smash Bros. series has been a gaming phenomenon since the Nintendo 64 era—also known as the era where I shaved my bangs. It was the worst of times, it was the weirdest of times, it was the introduction of Smash… Please join me as I recount a few of my favorite—and often strange—memories.
To speak about games that greatly impacted my life would be Game of Thrones lengthy. A Song of Chalupas and Sweatpants, if you will. There are games that impacted me in such a way that they changed the trajectory of my career ambition from history teacher to something in video games. (Concrete direction, I know.) Ocarina of Time holds that crown. And there are games that impacted life-changing decisions that originated from friendly free-for-alls in a dorm room. Smash holds that crown.
The Super Smash Bros. series has been a gaming phenomenon since the Nintendo 64 era—also known as the era where I shaved my bangs. It was the worst of times, it was the weirdest of times, it was the introduction of Smash… Please join me as I recount a few of my favorite—and often strange—memories.
Super Smash Bros. 64
In 1999, I saw the infamous TV advertisement for Super Smash Bros. I WANTED. THAT. GAME.
I saved my babysitting money, bought the game, and waited for my ride to pick
up his pace. Although my dad had two full sock drawers, any trip to the
store had him convinced he was down to his last pair. Or perhaps when he entered
the sock aisle, he couldn’t help but feel uneasy… I had been smothering his nightly
snoring with socks for many months. When he reached the sock aisle, maybe he
felt a faint breeze across his face and a tightness around his throat. Like the
socks he bought wouldn’t cover his feet, but instead suffocate his breathing in
the dark of the night. Why are the socks
trying to kill me? he likely wondered, lost among the aisles of cotton
killers.
Strange child antics aside, back then I had few friends or an
abundance of alone time depending on your “the glass is half…” philosophy.
Thanks to all my free time, I was
able to play every morsel of Smash 64.
I chased down targets like they owed me coin. I raced like Adult Link was at
the finish. I scaled platforms so successfully my thumbs were entered in a
Strongman competition. Oh. I played the classic 1-player game mode as well. Because
who better to spend time with than my dear friend—a level 7 Donkey Kong.
As I scanned the character roster, I saw many unfamiliar faces. I
thought I played all the games Nintendo had to offer! I checked out Samus,
Captain Falcon, and Ness; and at the time, I didn’t know who the space pirate
or fabulous captain or this Charlie Brown kid were. After hours of research on
AOL, I realized through Smash that
many new game worlds existed for me to explore. Smash 64 wasn’t simply a fun game. It opened my mind to new
adventures I needed to experience. I eventually picked up Super Metroid and Earthbound
and was not disappointed. F-Zero
didn’t interest me since Mario Kart
sated whatever racing craving I had. Nipple buttons, however, I found my closet
to be lacking.
As I mentioned earlier, I babysat in order to afford new games. I
also chose kids to babysit that would play multiplayer games with me. Hello,
young friends with no choice. There was one family in particular I enjoyed
babysitting since the kids were old enough to play skillfully.
One evening as I churned cheese powder into a gourmet macaroni
dinner, the oldest child, Neil, brought two of his friends over. They plugged
into Smash 64 multiplayer mode and
included the middle child, Nicole. I soon overheard them mocking her skills. I placed
the wooden spoon on the counter, walking away from my caregiver responsibility
to address a greater responsibility: to whoop three trash-talkin’ 11-year-olds
in Smash. I approached the group
announcing myself as their new challenger. Much to their surprise, I didn’t
want to 1v1 them; I wanted all three to try to take me out. I fought my fair
share of polygon teams, so surely a few pompous turds would be easily wiped
clean from the stage. It was my greatest multiplayer battle yet, and I had my
honor as well as Nicole’s to defend. I opted for my main: Pikachu. My heart
raced as my fingers flicked and pressed toward a hopeful victory. After an
intense battle that compromised the dryness of my underarms, I managed to win.
I destroyed their avatars in the game, and I crushed their pre-pubescent egos
in the family room. Unfortunately, Nicole lost interest in video games soon
thereafter. Maybe my pit stains aren’t appealing to those on the fence about
this hobby.
Super Smash Bros. Melee
I could hardly contain my excitement for the Nintendo GameCube
launch back in 2001—and Super Smash Bros.
Melee releasing shortly after launch.
I couldn’t afford the GameCube on paltry babysitting wages, so I bought Melee alone and saved up for the
console. I read through the manual daily as if I had missed something the day
before. When I finally bought a GameCube, I played Melee solo since I didn’t have many gamer friends in high school. That
changed when I left for college ready to start anew—although still familiar as
my dorm was stocked with games. During the first dorm meeting, I introduced
myself, stated my room number, and challenged anyone to come face me in Melee. How ironic that a game I spent so
much time with alone, would introduce me to many friends. My fondest memories
of college don’t include parties and drinking, but playing Melee with my friends.
I had a core group of Melee
friends I met freshman year: Adam, Josh, and Jerry. We met in the dorm hallway
when the magic words “Falcon Paaaunch”
were uttered by one of us. As Sakurai’s spirit divined us to meet, we grew to
be fast friends and played several times a week. We smashed purely for fun—often
playing random characters and non-traditional games like King of the Rock in
Hyrule Temple.
After the first summer break spent at home, I returned to school
excited to play multiplayer Melee again.
Adam, Josh, Jerry and I reunited on the battlefield, and somehow they were
significantly better. They were playing twice as fast, hopping low to the
stage, and selecting few characters: Fox, Falco, Marth... I was no match for
their new skills! They watched videos of people wave-dashing, L-cancelling, and
the sort to integrate into their gameplay. I eventually picked up a few of
these new tactics, but never could quite get up to speed with short hopping.
“Don’t use the stick to jump or you’ll never get this good,” they’d say. But I
had been using the control stick to jump the past five years. To condition me,
they insisted the option to jump with the stick should be muted so I would
adapt. I tried for hours upon hours to adjust to this new control, but always
found my left thumb twitching to jump. I soon buckled for familiarity and
turned the option back on. I accepted that I wasn’t the best since the fun
outweighed the glory. I joined them for tournaments and even won a few rounds
occasionally despite my “handicap.”
To sum up my adoration for this game, behold this screenshot of my
records. I'm sure this image would evoke much pride from my parents. That play
time—2864 hours—is approximately 120 days. I reckon the other 2000 hours were
Hyrule Temple on loop. My freshmen year roommate that transferred schools
halfway through the year can likely confirm.
Super Smash Bros. Brawl
The buildup to Super Smash Bros. Brawl’s
release was as hotly anticipated as Melee’s.
I remember going to work and checking Smash Bros. DOJO!! as the first order of
business. (Sorry, Boss.) I was filled with increasing despair the longer Sheik
wasn’t announced. My main from Melee
and my favorite character (at the time) couldn’t fall from the roster. When I finally saw the Sheik update, I was
overjoyed. Thanks for not removing me from my comfort zone, Sakurai. But he
would find other ways…
After Brawl’s launch, my
friends and I played often but felt frustrated about certain gameplay
decisions. I struggled with the tripping aspect more than anything. Let’s be
clear: I’m not a game designer. I studied game development in school and I play
a lot of games—those are my credentials. I could not find good reason that
random tripping should be in Smash,
let alone any game during player-controlled movement. The moment you take
control from the player without justification is the moment you’ve frustrated
them. I believe there were a few oversights in game mechanic adjustments and
gameplay decisions that should have been more player-centric. Regardless, I
still had fun with Brawl.
Super Smash Bros. for 3DS / Wii
U
When I started working at Nintendo in June 2014, we soon got a
chance to play the Super Smash Bros. for Wii U demo in the office. We were
enjoying the limited build and decided to have a ladder tournament of
sorts—Mike and myself being the final two contenders. I ended up beating him in
an intense match—his hands shaking and my underarms predictably sweating. I was
proclaimed Best Smash Player in Redwood City. He was proclaimed Another Good Smash
Player.
Several months later, Smash
launched for 3DS and then Wii U. For so long, Mike quietly harbored bitter
feelings toward me as he was unable to wash the taste of salt from his mouth. Mike
demanded redemption and a proper tournament.
Many co-workers signed up for the tournament, but everyone knew
who the final two competitors would be. In a grueling match on the Battlefield
stage, Mike (Yoshi) and I (Sheik) were neck and neck the entire time. My office
cheerleader, Erika, was cheering like a crazed mom on the soccer field. This
was no different than her usual cubicle manners while working spreadsheets and
equally distracting. I tend to dabble in acrobatics with Sheik, which caused
gasps from the crowd. I was putting on a show, but truthfully I felt like I was
going to lose. Yoshi and Sheik danced across the screen with feet fluttering and
hands slapping through the sky. As time wound down, my fundamental math skills calculated
that I was down one stock and would concede my title. “3…2…1… Time!” the
announcer clamored and I looked down in defeat.
But wait! Somehow Mike didn’t claim one of the KO’s! Sudden Death
ignited the screen, our audience, and my sweat glands. The crowd’s cheers died
down as they observed us playing cautiously. Not one to wait patiently, I
dashed over to him, faked, dashed in again, and shielded. Also not one to
refuse food, I took a hot egg straight to the face. I then scampered away from
him to regroup. Mike moved to the other side of the stage onto the left
platform. Seeing an opening, I vanished from the right side of the screen to
the left below him. I quickly executed an up-air that sent him to sparkle in
the sky. (They say Mike has feared platforms ever since.) The crowd went wild
and I left the room in disbelief. I don’t remember laying down in the hallway.
My co-workers said they went to retrieve me for the awards, and my eyes were
closed with my mouth settled into a huge smile. Remind me, who said I needed to
jump with X or Y to be this good?
We took a few photos and this giant board was given to me as
commemoration of my win. I humbly hung it on the outer wall of my cubicle.
I'll never forget that day. Over 15 years later, I continue to
make new friends and unforgettable memories with Smash. This is a game that brings so many positive experiences to
my life… Oh! I mentioned life-altering decisions early on, didn’t I? It also
gave me two ex-boyfriends, and one of them stole many of my beloved video game
systems. However, these are the good stories from Smash. Eventually, you start to forget the bad, and it’s only worth
bringing back good memories from the past—especially for a game that’s made me
so happy.
(Check out audio excerpts from The Super Sad Bros. at the bar down the
street from my apartment.)

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